Overview of project history, transition to new age
Old Pressure… what can I even say. Pressure has been such a journey in all aspects, story writing, 3D modelling & texturing, my will when faced with long render times, Pressure truly has shaped who I am as an artist. While I don’t have fond memories for a LOT of old Pressure, I wouldn’t trade the time I spent for anything in the world.
The First
I truly was a genius when I started working on Pressure, since I didn’t organise my files at all. Because of this, I can’t for the life of me find old project files. I know I have them somewhere, but I honestly just cant be bothered searching through PC archives. I do however have screenshots and renders from the second to last iteration of the Pressure office!





The Second
The second (probably actually fourth) version of the office made me feel a lot happier inside once it was done, but for some godforsaken reason I made all of the textures look really, really, REALLY bad, which I DON’T like unfortunately. The ever-so-coveted “switch board” was at it’s peak in this phase too, and overall this is when I started to actually try and become good at interior design and building atmosphere.








I really did enjoy making Pressure, but I got into a nasty cycle of making something, hating it, then remaking it, then remaking it again and again and again… While I really do miss the cool robots and the technical greebly bits, I think its for the best that I moved on to a new venture. To cleanse my palate, I started making a new robot… and then I got side-tracked and overcomplicated it AGAIN.



